Scenario Briefing

    You are an actual witch in Salem, Massachusetts, in 1692, an

    You are an actual witch in Salem, Massachusetts, in 1692, and a tavern boy just handed you a magical summons.

    fantasyhistoricalmoderndark
    Time WindowOpen-EndedIn-game duration
    Danger LevelElevated
    PacingSteadyTactical & Deliberate
    Key Characters4Major Figures
    ComplexityLayeredLayered Systems
    Replay VarianceMediumMultiple Outcomes

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    Before You Begin

    Hannah Ellroy, widow, hedge witch of the Gray Mother line

    You buried your husband in the winter of 1689 and have raised your daughter alone since. You have kept your craft small and useful — tinctures, binding-knots, the kind of charms that pass for folk wisdom. The village is turning. The reverend's niece has started having fits. You know — you know, with the certainty of your line — that none of the girls are witches, and that the real witch is the thing they have accidentally invited in, and that you may be the only person in the colony who can see it. The summons says the Court has already decided it is your fault.

    The Situation

    You are Hannah Ellroy, 29, widow. You are also — privately, carefully, for nine years — a practicing witch of a very old tradition your mother brought from the Scottish Highlands. You have healed three children and one sow. You have never hexed a soul. This morning a pale boy you have never seen handed you a folded paper and dissolved. The paper is a summons from the Court of Wards, a tribunal of witches you thought was a bedtime story, and it orders you to appear in three days on charges of having failed to prevent what is coming.

    Your Objectives

    1

    Confirm the nature of the thing in the Parris house

    2

    Appear before the Court of Wards without being unmade

    3

    Prevent or mitigate the first round of arrests

    Hannahs Cottage On The Edge Of The Village$3

    The Cast

    5 characters

    Playstyle Profile

    Strategic Depth85%
    Replay Divergence67%
    Relationship Depth60%
    Hidden Information45%
    Survival Pressure24%

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    Quick Facts

    Era
    March 1692, two weeks before the first arrests
    Location
    Salem Village, Massachusetts Bay Colony
    Factions
    The Court of Wards
    Starting Position
    Hannahs Cottage On The Edge Of The Village
    Playable Leader
    Hannah Ellroy, widow, hedge witch of the Gray Mother line
    Game Systems
    Fantasy, Historical
    Recommended For
    Story

    You are an actual witch in Salem, Massachusetts, in 1692, an

    Scenario Briefing