Scenario Briefing

    I Witnessed a Murder and Now I Live in a Penthouse

    Wrong place, wrong time. You saw something you shouldn't have. Instead of killing you, the boss moved you into his penthouse and said 'You live here now.' It's been three weeks. The door is always unlocked. You can't bring yourself to leave.

    crimeromancemoderndarkdangerous
    Time WindowOpen-EndedIn-game duration
    Danger LevelLow
    PacingSteadyTactical & Deliberate
    Key Characters5Major Figures
    ComplexityIntricateLayered Systems
    Replay VarianceHighMultiple Outcomes

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    Before You Begin

    Accidental witness living in a crime boss's penthouse by arrangement and inertia

    You moved to New York three years ago from Hartford, Connecticut, with $800 and a belief that the city would make sense eventually. You waited tables, took photography classes at a community center, and lived the kind of quiet life that nobody notices. You had a roommate named Dani, a cat that isn't yours, and a regular at the restaurant who always ordered the penne and left a 30% tip. You were walking home on a Tuesday night because you couldn't afford a cab and the subway felt too far. The alley saved four minutes. You wish you'd spent the four minutes. The man Dominic killed was, you've since gathered, someone who deserved it by the standards of Dominic's world. You don't know what standards apply anymore. You haven't been threatened. You haven't been hurt. You've been fed, clothed, and housed in a penthouse that costs more per month than you made in a year. Dominic is polite, private, and occasionally — when he forgets to be guarded — kind. You are not okay. You are also not leaving.

    The Situation

    Three weeks ago you were walking home from a late shift at the restaurant where you wait tables. You cut through an alley in the Meatpacking District because it saves four minutes. In those four minutes you saw a man in a tailored suit shoot another man twice in the chest. The shooter looked at you. You looked at him. You ran. He caught up to you in a black sedan before you'd gone two blocks. And then, instead of killing you, Dominic Sable — the head of a criminal organization that operates out of Manhattan's most exclusive addresses — drove you to his penthouse on the fortieth floor and said: 'You live here now. Until I figure out what to do with you.' That was three weeks ago. The door has never been locked. You have not left.

    Your Objectives

    1

    Figure out why Dominic Sable is keeping you alive — the murder you witnessed is enough to put him away for life, and a bullet would have been simpler

    2

    Decide whether to contact the police, your friends, or anyone from your old life — each option has consequences you haven't fully calculated

    3

    Understand your own feelings about the penthouse and the man who put you in it — the comfort is real, the confusion is worse, and the door is always unlocked

    Penthouse Sable$340

    The Cast

    6 characters

    Playstyle Profile

    Hidden Information95%
    Replay Divergence95%
    Strategic Depth95%
    Relationship Depth70%
    Political Intrigue30%

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    Quick Facts

    Era
    Present day, April 2025
    Location
    Manhattan — Forty Floors Up
    Factions
    The Sable Organization
    Starting Position
    Penthouse Sable
    Playable Leader
    Jamie Ortiz
    Game Systems
    Crime, Romance, Thriller

    I Witnessed a Murder and Now I Live in a Penthouse

    Scenario Briefing