Scenario Briefing

    Thirteen Days: The War Room

    Soviet missiles in Cuba. The Joint Chiefs want an airstrike. State wants to talk. The CIA has its own plans. You have hours.

    politicalhistoricalmilitaryintensesuspenseful
    Time Window~2 weeksIn-game duration
    Danger LevelHighUnforgiving
    PacingSteadyTactical & Deliberate
    Key Characters14Major Figures
    ComplexitySprawlingLayered Systems
    Replay VarianceHighMultiple Outcomes

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    Before You Begin

    President of the United States

    You are John F. Kennedy, not yet two years into the presidency, already marked by the Bay of Pigs, Vienna, Berlin, and a political culture that confuses caution with weakness. This morning you were shown photographs of Soviet nuclear missiles in Cuba. No one in the country knows yet. Every option risks death on a scale beyond public speech. The Joint Chiefs want decisive force. State wants time. The CIA says the sites will be operational within days. You must decide while appearing steady, because panic at your level is contagious.

    The Situation

    Washington is operating on layered secrecy. U-2 reconnaissance has photographed Soviet missile sites under construction in Cuba. The public does not yet know. Inside the White House, a small circle of civilian, military, diplomatic, and intelligence advisers begins meetings that will define the next two weeks. The Cabinet Room rewards force, the diplomatic channel rewards ambiguity, the Pentagon rewards speed, and the Oval Office punishes hesitation. Berlin, the Bay of Pigs, and the possibility that the first shot fired may be the last all shadow every conversation.

    Your Objectives

    1

    Remove or neutralize the Soviet missiles in Cuba without triggering nuclear war

    2

    Hold together a fractured advisory circle split between airstrike, invasion, blockade, and negotiation

    3

    Preserve American credibility without making a decision you cannot live with

    White House Cabinet Room~2 weeks

    The Cast

    15 characters

    Playstyle Profile

    Political Intrigue95%
    Relationship Depth95%
    Hidden Information95%
    Replay Divergence95%
    Strategic Depth95%

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    Quick Facts

    Era
    October 1962, the opening day of the Cuban Missile Crisis
    Location
    The White House — ExComm and the Crisis System
    Factions
    The Joint Chiefs of Staff vs The State Department vs The Central Intelligence Agency
    Starting Position
    White House Cabinet Room
    Playable Leader
    John F. Kennedy
    Game Systems
    Political, Historical, Thriller

    Thirteen Days: The War Room

    Scenario Briefing