Scenario Briefing

    The White Whale

    The sea is wide, the crew is restless, and somewhere beyond the horizon swims the thing that took your leg and your peace. You will find it or you will drag every soul aboard into the deep.

    adventuredramanauticalepiclonely
    Time Window~1 monthsIn-game duration
    Danger LevelElevated
    PacingSlow burnTactical & Deliberate
    Key Characters6Major Figures
    ComplexitySprawlingLayered Systems
    Replay VarianceHighMultiple Outcomes

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    Before You Begin

    Captain of the Pequod, veteran Nantucket whaler, and monomaniac hunter of the white sperm whale that took his leg

    You are Ahab, captain of the Pequod out of Nantucket. Forty years at sea. You have killed more whales than most men have seen. You married late and have a young son you barely know. None of it matters now. Three years ago, on your last voyage, a white sperm whale of monstrous size turned on your boat and took your leg at the knee. You were carried home a ruined man, raving for months, and when reason returned it was not the old reason — it was something harder, narrower, and infinitely more patient. You have rebuilt yourself around a single purpose. The owners of the Pequod think you are commanding a commercial voyage. Your officers think you are competent if eccentric. Only you know the truth: this ship, this crew, this ocean, every barrel of salt pork and every fathom of whale line exists to serve one end. You will find the White Whale. You will drive your harpoon into it. What happens after that is not your concern.

    The Situation

    The Pequod is a Nantucket whaler — old, scarred, fitted with whale-ivory and whale-bone, sailed by a crew of thirty who signed articles for profit and oil. She has rounded the Cape of Good Hope and entered the warm Indian Ocean, bound eventually for the Pacific whaling grounds. But her captain has another purpose. Ahab lost his leg to Moby Dick, a great white sperm whale of legendary size and ferocity, and he has bent the entire voyage toward vengeance. The ship's owners think they are funding a commercial expedition. The crew thinks they are chasing whales for shares. Only Ahab knows the truth: every league sailed, every order given, every barrel left empty serves one end. The ocean is patient and measureless. The whale is real. The obsession is the only compass that matters.

    Your Objectives

    1

    Find and destroy Moby Dick — the white sperm whale that took your leg and haunts your every waking hour

    2

    Maintain enough authority over the crew to keep the Pequod sailing toward the whale, not toward home

    3

    Gather intelligence from every ship encountered about the White Whale's location and season

    4

    Keep the ship provisioned and seaworthy long enough to reach the Pacific whaling grounds where Moby Dick feeds

    Quarterdeck~1 months$10,000

    The Cast

    7 characters

    Playstyle Profile

    Relationship Depth95%
    Hidden Information95%
    Replay Divergence95%
    Strategic Depth95%
    Survival Pressure49%

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    Quick Facts

    Era
    January 1851 through the final chase, an American whaling voyage out of Nantucket
    Location
    The Whaling Ship Pequod, the open oceans from the Atlantic through the Indian Ocean to the Pacific
    Factions
    The Pequod's Crew vs The Whaling Fleet
    Starting Position
    Quarterdeck
    Playable Leader
    Captain Ahab
    Game Systems
    Adventure, Drama
    Recommended For
    Story

    The White Whale

    Scenario Briefing