Scenario Briefing

    The Wasteland

    War never changes. You've spent your whole life underground. The vault door is open. The world out there is nothing like the one in the history books. But it's the only world left.

    survivaladventuredystopiangrittydangerous
    Time WindowOpen-EndedIn-game duration
    Danger LevelCriticalUnforgiving
    PacingSteadyTactical & Deliberate
    Key Characters5Major Figures
    ComplexityIntricateLayered Systems
    Replay VarianceHighMultiple Outcomes

    360° world view

    Render an immersive panorama of this world. One-time generation, cached for every visitor.

    Before You Begin

    Vault 42 dweller — mechanic, community leader, and the first person to walk through the vault door in two hundred and ten years

    You were born in Vault 42 and you will probably die in Vault 42, which until this morning was a statement of geographic certainty rather than a threat. Your family has lived underground for seven generations. Your great-great-great-great-grandparents walked through the vault door on October 23rd, 2077, carrying one suitcase each and the conviction that they were the lucky ones. They were right — they survived. Whether spending two hundred years in a concrete tube counts as luck is a question the vault's philosophy club has been debating for generations. You are the vault's best mechanic, which is why the Overseer chose you for the surface expedition. The water purifier — a Pre-War industrial unit that has been maintained, repaired, jury-rigged, and prayed over for two centuries — has finally failed in a way that no amount of duct tape and ingenuity can fix. It needs parts that do not exist in the vault. Those parts might exist on the surface, in the ruins of the Vault-Tec facility that built your shelter. The Overseer opened the vault door, handed you a 10mm pistol that nobody has fired in two hundred years, and said: 'Find the parts. Come home.' You walked up the tunnel. You saw the sky. Everything after that is new.

    The Situation

    On October 23rd, 2077, the world ended in approximately two hours. Nuclear warheads turned the great cities of Earth into glass craters, and the civilization that launched them followed shortly after. But not everyone died. Some people made it into the Vaults — underground shelters built by Vault-Tec Corporation as part of a government continuity program that was, depending on which records survived, either humanity's greatest achievement or its cruelest experiment. Vault 42, located beneath what was once the suburbs of a major northeastern city, sealed its doors on the morning of the Great War with three hundred residents and enough supplies for fifty years. Through rationing, recycling, and the particular stubbornness of people who refuse to die underground, the vault lasted two hundred and ten years. Now the water purifier has failed. The replacement parts do not exist inside the vault. The Overseer has ordered the vault door opened for the first time in two centuries. You are the one walking through it.

    Your Objectives

    1

    Find the parts to repair Vault 42's water purifier before the reserves run out — your people have approximately thirty days of stored water

    2

    Navigate the wasteland's factions — settlements, raiders, the Brotherhood of Steel — and decide who to trust, who to trade with, and who to fight

    3

    Build a future for your people, whether that means fixing the vault and sealing the door again or leading them into the wasteland to build something new

    Vault 42$100

    The Cast

    6 characters

    Playstyle Profile

    Survival Pressure95%
    Hidden Information95%
    Replay Divergence95%
    Strategic Depth90%
    Relationship Depth70%

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    Quick Facts

    Era
    October 2287, 210 years after the Great War
    Location
    The Commonwealth Wasteland — the ruins of the American Northeast
    Starting Position
    Vault 42
    Playable Leader
    The Wanderer
    Game Systems
    Survival, Adventure, Drama
    Recommended For
    Story

    The Wasteland

    Scenario Briefing