Scenario Briefing

    The Revenant

    They left you for dead after the bear tore you open. They took your rifle, your supplies, your son's life. Now the only thing keeping you alive is the cold, clear promise that you will find them.

    survivaladventurewildernessgrittyintense
    Time WindowOpen-EndedIn-game duration
    Danger LevelHighUnforgiving
    PacingSteadyTactical & Deliberate
    Key Characters5Major Figures
    ComplexityIntricateLayered Systems
    Replay VarianceHighMultiple Outcomes

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    Before You Begin

    Mountain man, frontiersman, and fur trapper — mauled by a grizzly, buried alive by his companions, and driven by a rage that will not let him die

    You have lived on the frontier for twenty years. Before that, you were a sailor. Before that — no one asks and you do not tell. You lived among the Pawnee for years, took a Pawnee wife, and fathered a son named Hawk who carries both worlds in his blood. The fur trade brought you to the upper Missouri with Captain Henry's brigade, and the grizzly found you in a riverside thicket when you walked ahead of the column to scout. The bear charged from ten yards. You got one shot off — it was not enough. She mauled you for minutes that felt like years, raking your back to the bone, crushing your leg, tearing your throat. Your companions killed her and stitched you together with sinew, but the wounds were too severe. They left Fitzgerald and young Bridger to stay with you until you died. You did not die. Fitzgerald grew impatient. Your son Hawk confronted him. Fitzgerald killed the boy and buried you. And now you are alone in the wilderness with nothing but your wounds and a purpose that is stronger than any of them.

    The Situation

    The Rocky Mountain frontier is the edge of the known world for white Americans — a vast, brutal, magnificent landscape of river valleys, pine forests, and snow-capped peaks that stretches from the Missouri River to the Continental Divide. The fur trade drives men into this wilderness: trappers, traders, and mountain men who spend years in the backcountry hunting beaver for the hat markets of St. Louis and London. They travel in brigades for protection because the land is contested: the Arikara, Pawnee, Blackfeet, and other nations did not invite these men and have their own reasons to fight or trade. Grizzly bears the size of horses patrol the river bottoms. Winter temperatures drop to forty below. A broken leg means death. A lost rifle means death. Isolation, starvation, and exposure are the ordinary hazards of the trade — and you have just survived something far worse. A grizzly sow caught you in a thicket, mauled you until your ribs were visible, and left you for dead. Your companions bandaged you and waited, then decided you would die and left two men to stay with you until the end. Those men did not stay. They took your rifle, your kit, and your knife. One of them — Fitzgerald — killed your half-Pawnee son when the boy tried to stop them. And then they left you in a shallow grave, two hundred miles from the nearest fort, in the first week of winter.

    Your Objectives

    1

    Survive the wounds from the bear attack — your back is flayed open, your leg is broken, and your throat is torn

    2

    Crawl, walk, or drag yourself two hundred miles to the nearest outpost before winter kills you

    3

    Find John Fitzgerald, who murdered your son and left you to die in a shallow grave

    4

    Recover your stolen rifle — on the frontier, a man without a weapon is already dead

    5

    Decide what justice means when there is no law for a thousand miles in any direction

    Bear Attack Site

    The Cast

    6 characters

    Playstyle Profile

    Hidden Information95%
    Replay Divergence95%
    Survival Pressure92%
    Relationship Depth70%
    Strategic Depth65%

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    Quick Facts

    Era
    1823, the height of the American fur trade
    Location
    The Upper Missouri Country — The Rocky Mountain Frontier
    Starting Position
    Bear Attack Site
    Playable Leader
    Hugh Glass
    Game Systems
    Survival, Adventure, Historical

    The Revenant

    Scenario Briefing