
Scenario Briefing
Lucy is dead. Mina bears the vampire's mark. Count Dracula flees east toward his castle — and you must lead the hunt across Europe before darkness claims another soul.
360° world view
Render an immersive panorama of this world. One-time generation, cached for every visitor.
Professor of medicine, philosophy, and the occult — vampire hunter, leader of the Crew of Light, and the only man alive who truly understands what Count Dracula is
You are Abraham Van Helsing, Professor of Amsterdam, Doctor of Medicine, Doctor of Philosophy, Doctor of Letters — and the foremost living authority on the vampiric undead. You are sixty-two years old, Dutch by birth, a widower whose son died in childhood, a man who has spent a lifetime accumulating knowledge that your colleagues in the medical profession would dismiss as medieval superstition. You know better. You have seen the marks on the throat. You have watched the communion wafer burn the flesh of the corrupted. You have driven the stake and swung the blade and watched the peace return to faces that had been twisted by the curse of the nosferatu. When your former student John Seward wrote to you about the mysterious illness afflicting young Lucy Westenra, you knew at once what you were dealing with. You came too late to save Lucy — she was turned, and you led the terrible work of destroying her transformed body in Kingstead Cemetery while the men who loved her wept. But Dracula's true design was always larger than one girl. He came to England to spread his contagion, to establish a beachhead of boxes of his native earth from which he could operate. You and your band of hunters have destroyed most of those boxes. Cornered, the Count has fled — but not before claiming Mina Harker as his final victim, forcing the blood exchange that creates the psychic bond between vampire and prey. Now you must lead the hunt east, across the breadth of Europe, to catch the Count before he reaches the impregnable fortress of Castle Dracula. You have science, faith, courage, and five brave companions. Dracula has centuries of cunning, the power of the night, and the terrible advantage that your greatest asset — Mina's psychic visions — is also the very process that is killing her.

Count Dracula has fled London. His campaign against Lucy Westenra succeeded — she was transformed and then destroyed by your hand and the hands of those who loved her. But the Count's true prey was always Mina Harker. He has marked her, drunk her blood and forced her to drink his, and now the psychic bond between vampire and victim gives Mina terrible visions of the Count's movements — and slowly, irreversibly, transforms her into one of his creatures. Dracula has escaped by sea aboard the Czarina Catherine, shipping his boxes of Transylvanian earth back toward the Black Sea and the land routes to his castle. You have purified or destroyed most of his earth-boxes in London, but enough remain with him to sustain his power. Your band — Jonathan and Mina Harker, Dr. Seward, Lord Godalming, and Quincey Morris — must pursue by the fastest routes available: rail, river steamer, and horseback through the mountain passes. If Dracula reaches Castle Dracula, he will have centuries to grow strong again. If Mina turns before you destroy him, she is lost forever. The hunt is a race across the map of Europe, through lands where the peasants still fear the old evil and the nights grow longer as winter approaches.
Track Count Dracula's route east and coordinate the pursuit across Europe before he reaches the safety of Castle Dracula
Use Mina's psychic connection to the Count to trace his movements — while protecting her from the bond that is slowly transforming her
Destroy Count Dracula by finding him in his earth-box during daylight hours and driving a stake through his heart
Save Mina Harker's soul by killing the vampire before the blood bond completes her transformation
No review yet?
Be the first to share your thoughts on this scenario.
