
Scenario Briefing
The ship is gone. The ice is moving. Twenty-seven men are waiting for a plan, and there is no rescue coming unless you build it yourself.
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Leader of the Imperial Trans-Antarctic Expedition after the loss of Endurance
You are Sir Ernest Shackleton, expedition leader, veteran Antarctic commander, and now custodian of a mission that has collapsed into pure survival. You left South Georgia in December 1914 planning to land a party on the Weddell Sea coast and cross Antarctica. Instead, the pack caught Endurance before she reached the continent. For months the ship drifted north, imprisoned in ice while the expedition waited, worked, hunted, hoped, and watched the timbers bend. Then the pressure became too much. The ship that carried your plans, equipment, library, routines, and forward future is now at the bottom of the sea. What remains are boats, stores, dogs, instruments, and the men. Your task is no longer discovery. It is return. History may someday admire endurance, but the Antarctic does not care about myth. It cares whether you can make men obey necessity for ten more minutes, ten more days, ten more months.

The Imperial Trans-Antarctic Expedition has already failed in its original aim. The ship Endurance is trapped, crushed, and now gone beneath the Weddell Sea pack. What remains is a floating, freezing world of shifting ice, shrinking provisions, salvaged boats, wet sleeping bags, and twenty-eight men cut off from ordinary time. There are no settlements, no quick relief routes, and no nearby authority to appeal to. The Antarctic does not negotiate. It grinds, cracks, drifts, starves, and waits. Every step northward depends on the weather, the floes, the sea state, the strength of men who have already endured more than most expeditions survive, and the ability of one leader to keep the group from splintering physically or psychologically.
Keep every man alive long enough to reach solid land or a viable rescue route
Preserve morale and discipline while rations, patience, and physical strength steadily decline
Judge when to wait, when to march, when to launch the boats, and when to gamble everything on a near-impossible voyage for help
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