Scenario Briefing

    The Bunker

    The surface is gone. Two hundred people are looking at you. The air recyclers are humming. Democracy feels like a luxury when oxygen is a resource.

    survivaldramadystopiandarkintense
    Time WindowOpen-EndedIn-game duration
    Danger LevelElevated
    PacingSteadyTactical & Deliberate
    Key Characters5Major Figures
    ComplexityIntricateLayered Systems
    Replay VarianceHighMultiple Outcomes

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    Before You Begin

    The newly acting director of Bunker 7, promoted by circumstance when Director Harmon died of a heart attack six weeks into lockdown

    You took the assistant director position at Bunker 7 because it was a government job with good benefits and you never believed the bunker would actually be used. You were a civil administrator — procurement, logistics, scheduling. You organized supply inventories and ran evacuation drills that everyone treated as fire drill theater. When the sirens sounded for real, you were eating a sandwich at your desk. Director Harmon sealed the blast doors with two hundred and fourteen people inside — sixty-four more than capacity. For six weeks, he held it together with calm authority and institutional memory. Then he clutched his chest during a morning briefing and was dead before Doctor Vasquez could reach him. There is no succession protocol. There is no election process. There is just you, the person who sat next to the director, standing at the head of a table while Colonel Marsh watches with his hand on his sidearm and everyone waits to see if you are a leader or a placeholder.

    The Situation

    Bunker 7 is a decommissioned Cold War shelter reactivated and expanded under a continuity-of-government program that nobody thought would actually be used. Two hundred and fourteen people were sealed inside when the sirens sounded — government employees, their families, a handful of soldiers, and whoever was close enough to the entrance when the blast doors closed. The bunker was designed for one hundred and fifty. It has a medical bay, a hydroponics lab that is not yet producing, a water recycling plant, a power core running on a twenty-year fuel supply that the engineers now suspect is closer to three, and a communications array that receives nothing but static. The corridors are narrow, the ceilings are low, and the walls sweat condensation that smells like rust and fear. Director Harmon ran the bunker with quiet competence for six weeks. Then his heart stopped during a briefing. You were his assistant. Now you are standing at the head of a table surrounded by people who are scared, angry, and looking for someone to follow — or someone to blame.

    Your Objectives

    1

    Establish your authority as the new director before the power vacuum tears the bunker apart

    2

    Manage dwindling resources — power, food, water, breathable air — to keep two hundred people alive

    3

    Discover the truth about the surface and decide whether survival means staying underground or finding a way out

    Command Center

    The Cast

    6 characters

    Playstyle Profile

    Relationship Depth95%
    Hidden Information95%
    Replay Divergence95%
    Strategic Depth80%
    Political Intrigue30%

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    Quick Facts

    Era
    near future, several weeks after a catastrophic surface event
    Location
    Bunker 7 — Federal Emergency Shelter, Designation Echo
    Factions
    Bunker Command vs Security Detail vs The Congregation
    Starting Position
    Command Center
    Playable Leader
    The newly acting director of Bunker 7, promoted by circumstance when Director Harmon died of a heart attack six weeks into lockdown
    Game Systems
    Survival, Drama, Thriller
    Recommended For
    Story

    The Bunker

    Scenario Briefing