
Scenario Briefing
Your father is dead. Your house is ashes. The desert has taken you in, and the desert demands that you become something more than a refugee — or die nameless in the sand.
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Dispossessed heir of House Atreides, fugitive, emerging Fremen warrior, and possible Kwisatz Haderach — the superbeing the Bene Gesserit breeding program has sought for centuries
You are Paul Atreides, son of Duke Leto Atreides and Lady Jessica of the Bene Gesserit. Weeks ago you were the heir to one of the great houses of the Landsraad, trained in combat by Gurney Halleck and Duncan Idaho, educated in politics by your father, and shaped in mind and body by your mother's Bene Gesserit disciplines — the Voice, the prana-bindu nervous control, the heightened awareness that borders on prescience. Then the Emperor and the Harkonnens destroyed everything. Your father is dead, betrayed by his own physician. Your household guard was slaughtered by Sardaukar disguised in Harkonnen uniforms. You and your mother escaped into the desert, where the Fremen took you in — partly because Jessica demonstrated Bene Gesserit powers that matched their legends, partly because the Missionaria Protectiva had seeded this moment centuries ago. You have passed the early tests. You have ridden your first sandworm. Stilgar has given you a place in his sietch. The Fremen are beginning to whisper the name Muad'Dib — the desert mouse who survives. But prescience is not comfort. In your visions you see branching futures, and most of them end in a holy war fought in your name across the stars, billions dead, the green flag of the Atreides carried by fanatics who have forgotten what they were supposed to be fighting for. The question is not whether you can lead the Fremen. The question is whether you can lead them without becoming the very thing the universe should fear.

Arrakis is a world that kills the careless and rewards the patient. The entire economy of the Imperium depends on the spice melange harvested from its deep desert, yet the planet itself remains barely understood by its occupiers. The Harkonnens have retaken control with Sardaukar backing, installing a brutal regime in Arrakeen while spice operations resume under armed guard. But the deep desert belongs to the Fremen — millions of them, not the tens of thousands the Imperium believes exist. They have lived here for generations, mastering stillsuit technology, sandworm riding, and desert warfare. They have been waiting for a leader the Missionaria Protectiva seeded into their legends centuries ago: the Lisan al-Gaib, the Voice from the Outer World, who would lead them to paradise. Paul Atreides has stumbled into the shape of that prophecy. Whether he fills it honestly or exploits it — whether the prophecy is genuine prescience or imperial manipulation — is a question the desert has not yet answered.
Win the trust and allegiance of the Fremen as a war leader, not merely as a prophecy to be consumed
Build a guerrilla army capable of destroying the Harkonnen occupation and interdicting the spice harvest
Master the desert — sandworm riding, stillsuit discipline, and the deep knowledge the Fremen have guarded for generations
Avenge your father Duke Leto and bring justice to House Harkonnen and their imperial backers
Confront the terrible purpose that your prescient visions reveal: the jihad that will sweep the universe in your name whether you want it or not
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