
Scenario Briefing
Earth stopped answering forty-seven days ago. A thousand people on a mining moon are waiting for you to decide if humanity has a future.
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Chief Administrator of Kepler's Landing, responsible for the survival and governance of a thousand-person mining colony that may be the last human settlement in existence
You came to Kepler's Landing eight years ago as a logistics coordinator — a mid-level corporate functionary who was good at making supply chains work in hostile environments. You were not supposed to be in charge. The previous chief administrator, Director Chen, left on the last supply ship for a medical emergency and a replacement was due on the next vessel. That vessel never arrived. By corporate protocol, you were next in the chain of command. So now you run a colony that was built for extraction, not habitation, in a star system that suddenly feels very far from home. You are not a politician, not a scientist, not a soldier. You are someone who understands systems — inputs, outputs, bottlenecks, failure points. And right now, every system on Kepler's Landing is showing amber or red. The food stores will last four months at current rationing levels. The water recycler is losing three percent efficiency per week. The miners want a voice in governance. The corporate liaison wants to maintain hierarchy. The botanist has a plan that could save everyone but needs resources you cannot spare. And the communications officer is hiding something. Forty-seven days of silence. You still check the comms board every morning. The static sounds the same every day.

Kepler's Landing is a thousand-person mining colony on Ione, a rocky moon orbiting the gas giant Typhon in the Kepler-442 system. The colony was built by Helios Corp to extract rare minerals from Ione's crust — materials essential for faster-than-light drive components. It was never designed to be self-sufficient. Supply ships from Earth arrived every sixteen weeks carrying food, medical supplies, equipment parts, and most importantly, people who could leave. The last supply ship arrived twenty-three weeks ago. The next was due eight weeks ago. It did not come. Forty-seven days ago, the communication relay from Earth went silent mid-transmission — no warning, no distress signal, just a sentence that stopped in the middle of a word and never resumed. Since then: nothing. No signals from Earth, no signals from any of the other colonies, no ships on the long-range scanner. The colony has food for four months, a water recycler that is losing efficiency, a population that is beginning to fracture along lines of class and desperation, and a chief administrator — you — who must decide whether to wait for rescue or begin building a civilization from a mining outpost on a moon that was never meant to be home.
Keep a thousand people alive — manage food rationing, repair the failing water recycler, and prevent the colony from tearing itself apart over scarce resources
Decide the colony's future: ration and wait for Earth, or accept the silence and begin building permanent self-sufficiency
Investigate the anomaly in the deep shafts — what the miners found could change everything, or destroy everything
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