Scenario Briefing

    Frankenstein

    You created life, and now it is coming for everything you love.

    horrordramavictoriandarkemotional
    Time WindowOpen-EndedIn-game duration
    Danger LevelElevated
    PacingSteadyTactical & Deliberate
    Key Characters5Major Figures
    ComplexityIntricateLayered Systems
    Replay VarianceHighMultiple Outcomes

    360° world view

    Render an immersive panorama of this world. One-time generation, cached for every visitor.

    Before You Begin

    Natural philosopher and creator of the Creature

    You are Victor Frankenstein, son of a prominent Genevan family, student of natural philosophy at Ingolstadt, and the only man alive who has created life from dead matter. Two years ago, in a fever of ambition, you assembled a being from stolen corpses and galvanized it into consciousness. It opened its yellow eyes, and you ran. You abandoned your creation in its first moments of life. Since then your youngest brother William has been murdered — strangled by hands you built — and Justine, the family servant, was executed for the crime because you were too cowardly to speak the truth. Now the Creature has found you on the glacier and made its demand: create a female companion, or it will destroy everyone you love. Your family does not know. Elizabeth waits for your return. And somewhere in the mountains, eight feet of stitched-together fury is watching.

    The Situation

    The world of Frankenstein stretches from the cobblestoned lecture halls of Ingolstadt to the frozen wastes of the Arctic, connected by a trail of grief. Geneva sits jewel-like on its lake, the Frankenstein family estate a haven of warmth and Enlightenment civility — or it was, before death began to visit. The Alps rise behind the city in walls of ice and granite, sublime and indifferent to human suffering, where glaciers grind through valleys and storms come without warning. Ingolstadt's university hums with the dangerous energy of discovery — anatomy theaters, chemical laboratories, professors who encourage young men to push beyond every boundary. And somewhere in the vast spaces between these places, the Creature moves — eight feet tall, hideously strong, desperately intelligent, reading Milton and Plutarch in a woodshed while the family inside teaches him the language of people who will never accept him. The Arctic waits at the end of every road: white, empty, final.

    Your Objectives

    1

    Protect Elizabeth, your father, and your remaining family from the Creature

    2

    Decide whether to fulfill the Creature's demand for a companion

    3

    Confront and destroy the thing you made — or accept responsibility for it

    4

    Find a way to live with what you have done

    Geneva Lakeside$800

    The Cast

    6 characters

    Playstyle Profile

    Hidden Information95%
    Replay Divergence95%
    Relationship Depth70%
    Strategic Depth55%
    Survival Pressure24%

    Reviews

    —

    No review yet?

    Be the first to share your thoughts on this scenario.

    Quick Facts

    Era
    Late 1790s — the age of Romantic science, when galvanism, chemistry, and natural philosophy seemed to promise mastery over the deepest secrets of life. The Enlightenment's confidence is at its peak, and a young man in a university laboratory has just proven that confidence catastrophically justified.
    Location
    Europe and the Arctic
    Starting Position
    Geneva Lakeside
    Playable Leader
    Victor Frankenstein
    Game Systems
    Horror, Drama, Thriller

    Frankenstein

    Scenario Briefing