Scenario Briefing
Five civilizations. One station. Something ancient is waking up, and diplomacy is all that stands between first contact and last rites.
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Commander of Crossroads Station — a human military officer given the impossible job of keeping the peace between five alien civilizations and humanity in the most politically volatile place in known space
You were a fighter pilot in the Earth-Dreth War, the last interstellar conflict, which ended fifteen years ago with a ceasefire brokered at the Battle of the Line — the moment when the Dreth fleet, on the verge of destroying Earth, inexplicably surrendered. No one knows why. The Dreth will not explain. You were in a cockpit when it happened, finger on the trigger, watching a war end for reasons you still do not understand. After the war, you moved into command. Destroyer captain. Station security. Diplomatic escort. Your superiors promoted you because you had a talent for defusing situations that other officers would have escalated. Earth Alliance Command assigned you to Crossroads Station eight months ago — a posting that is technically a promotion and practically a sentence. Your predecessors lasted an average of eighteen months before requesting transfer, suffering breakdowns, or being recalled for diplomatic incidents. The station is understaffed, underfunded, and under-appreciated by an Earth government that built it as a symbol of peace and now resents the cost. In the eight months since you arrived, you have prevented two trade wars, mediated a religious dispute that nearly turned into a shooting war, and discovered that someone on the station is smuggling weapons to both sides of the Centauri-Narn tension. And in the last six months, three deep-space probes on the galactic rim have gone dark. The Vorlons seem unsurprised. That worries you more than anything.
Crossroads Station is five miles long and two miles in diameter, a rotating cylinder of metal and glass hanging in neutral space at the point where the territories of five spacefaring civilizations converge. It was built after the Earth-Dreth War as a place where the species could talk instead of shoot — a diplomatic hub, trade port, and military neutral zone maintained by a joint council but commanded by a human officer because humanity brokered the peace and everyone agreed that the brokers should bear the burden of keeping it. The station houses a quarter million souls: diplomats, traders, military personnel, workers, refugees, and drifters from every corner of known space. The Centauri have the most lavish quarters and throw the best parties. The Narn have the most grievances and the longest memories. The Minbari are the oldest and most enigmatic, their section of the station a cathedral of crystal and silence. The Dreth are new to the council and still learning to trust species they fought fifteen years ago. And the Vorlons — the ancient ones, the first civilization — maintain a single sealed embassy that no one has entered uninvited and returned from unchanged. Trade disputes, cultural misunderstandings, religious conflicts, and an arms race conducted in whispers beneath diplomatic smiles. And in the last six months, three deep-space probes on the galactic rim have gone silent, their last transmissions showing something vast moving between the stars.
Maintain peace on the station as tensions between the Centauri and Narn escalate toward a conflict that could drag every species into war
Investigate the loss of three deep-space probes on the galactic rim — their final transmissions suggest something is out there that none of the known civilizations have encountered
Navigate the political pressures from Earth, the alien ambassadors, and the station's own population to keep Crossroads functional and relevant
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