Scenario Briefing

    Braveheart

    They can take your land, your title, your life — but they cannot take the fire that burns when a free man decides he has had enough.

    historicalactionmedievalepicintense
    Time WindowOpen-EndedIn-game duration
    Danger LevelElevated
    PacingSteadyTactical & Deliberate
    Key Characters5Major Figures
    ComplexityIntricateLayered Systems
    Replay VarianceHighMultiple Outcomes

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    Before You Begin

    Scottish rebel leader, guerrilla commander, and the common man's champion against English occupation

    You are William Wallace, and everything you loved is ash. Your father taught you Latin and the sword. Your uncle taught you that a free man bows to no foreign king. Your wife taught you that there was something in the world worth more than fighting. The English murdered her for helping you escape a garrison. That was six months ago. Since then, you have burned English outposts from Lanark to Scone. Farmers join you with pitchforks. Highland clans send warriors with claymores. The Scottish lords send promises — and watch to see which way the wind blows before committing. You are not a king, not a lord, not even a knight. You are a man with a sword and a cause, and somehow that has been enough to make the most powerful king in Europe take notice. Edward Longshanks is sending an army north. They will meet you at Stirling. The bridge is narrow. The ground is soft. You have a plan, and the plan is better than their armor.

    The Situation

    Scotland is an occupied nation. Edward I of England — Longshanks, the Hammer of the Scots — has deposed the Scottish king, garrisoned every castle, and imposed English law through a network of sheriffs and magistrates backed by professional heavy cavalry. The Scottish nobility is divided — some resist, some collaborate, most hedge their bets. The common people bear the weight: taxes, the right of prima nocta enforced by English lords, and the daily humiliation of foreign soldiers on their land. William Wallace was a minor landholder's son from Elderslie who became a revolutionary when the English murdered his wife. His guerrilla campaign has already struck terror into English garrisons across central Scotland. Now he marches toward Stirling, where a large English army waits on the north bank of the Forth. The bridge at Stirling is narrow. The English are overconfident. And Wallace has an idea.

    Your Objectives

    1

    Win the Battle of Stirling Bridge and prove that a Scottish army can defeat English heavy cavalry in open battle

    2

    Unite the fractious Scottish lords behind the cause of independence, despite their self-interest and cowardice

    3

    Drive the English garrisons out of Scotland and reclaim the nation's sovereignty

    4

    Decide what freedom actually means — is it enough to remove the English, or must Scotland become something new?

    Highlands Camp$100

    The Cast

    6 characters

    Playstyle Profile

    Hidden Information95%
    Replay Divergence95%
    Relationship Depth70%
    Strategic Depth55%
    Political Intrigue30%

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    Quick Facts

    Era
    1297 AD, the Scottish rebellion against English occupation under Edward I
    Location
    Scotland and northern England during the Wars of Independence
    Starting Position
    Highlands Camp
    Playable Leader
    William Wallace
    Game Systems
    Historical, Action, Drama

    Braveheart

    Scenario Briefing