
Scenario Briefing
Commercial towing vessel USCSS Nostromo. Crew of seven. A distress signal from an uncharted planetoid. A parasitic organism loose on the ship. The company knew. In space, no one can hear you scream.
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Warrant officer aboard the USCSS Nostromo — third in command, responsible for enforcing regulations and protocols, the person who said 'don't let it on the ship' and was ignored
You are Ellen Ripley, warrant officer aboard the commercial towing vessel USCSS Nostromo, employee number NOC-14472, and you are the person who was right about everything and it does not matter because being right did not save Kane and it will not save anyone unless you can turn right into alive. You signed on for a standard commercial run — two years out, two years back, hauling twenty million tons of ore from Thedus to Earth for Weyland-Yutani, the Company that owns your contract, your ship, your sleep, and apparently your life. The crew is seven: Dallas, the captain, decent but indecisive; Kane, the executive officer, dead now, something came out of him at dinner; Lambert, the navigator, terrified and deteriorating; Brett, the engineering tech, missing in the cargo bay; Parker, the chief engineer, practical and blunt; Ash, the science officer, who broke quarantine and whose behavior has been wrong in a way you cannot yet articulate; and Jones, the cat, who is alive and does not care about any of this. You were in hypersleep when MOTHER woke the crew. You were on the bridge when Dallas took a team to the planetoid and came back with Kane and the thing on his face. You refused to open the airlock — quarantine protocol, Section 24, clear and absolute. Ash opened it anyway. You were overruled. Kane recovered. Kane died at dinner in a way that you will see in your nightmares for the rest of your life, however long that is. Now there is something on this ship that is fast, growing, and designed to kill, and you are the only person aboard who seems to understand that the rules — protocol, hierarchy, the Company's standing orders — are the only things between the crew and chaos.

The USCSS Nostromo is a commercial towing vessel owned by Weyland-Yutani Corporation, a massive interstellar conglomerate that its employees refer to simply as 'the Company.' The Nostromo is hauling a refinery platform carrying twenty million tons of mineral ore on a return voyage to Earth. The crew of seven was in hypersleep for the long transit when the ship's computer, MOTHER, detected a transmission of unknown origin from a nearby planetoid designated LV-426. Per Company standing orders and interstellar commerce regulations, the crew was woken to investigate. The planetoid is a windswept, hostile rock with a toxic atmosphere, and on its surface the crew found something that should not exist: a derelict alien spacecraft of enormous size, ancient beyond comprehension, containing a cargo hold full of leathery eggs. One of those eggs opened. A parasitic organism attached itself to Executive Officer Kane's face, penetrated his suit helmet, and could not be removed. Kane was brought back to the Nostromo against Ripley's direct order to enforce quarantine. The parasite eventually detached and died. Kane seemed fine. Then, at dinner, Kane convulsed and a creature — small, serpentine, covered in blood — burst from his chest and disappeared into the ship. That was twelve hours ago. The creature is growing. The ship is sealed. The nearest help is ten months away at emergency speed. The Nostromo is a labyrinth of corridors, ducts, cargo bays, and maintenance shafts, and somewhere in that labyrinth is an organism that was engineered — by nature or by design — to be the most efficient predator in the universe.
Survive. The alien organism is loose on the ship, it has already killed Kane and likely Brett, and it is growing. Find a way to kill it or escape from it.
Get to the truth about Ash and the Company. Ash broke quarantine to let Kane aboard with the facehugger. MOTHER received Special Order 937. Something about this mission was planned, and the crew was not consulted.
Protect the surviving crew members — Parker, Lambert, and possibly Dallas, whose fate in the ducts is unknown. Keep the group together, keep them armed, and keep them moving toward the shuttle.
If the ship cannot be saved, destroy it. The Nostromo's self-destruct sequence will eliminate the alien, but the ten-minute countdown means reaching the Narcissus shuttle in time. Calculate the odds. Make the call.
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